Verbal and Non-Verbal Communication in Andrian Tomine’s Shortcomings

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Adrian Tomine’s Shortcomings is relentlessly negative, argumentative, and filled with “asshole” characters, yet it is strikingly realistic and compelling. One of Tomine’s strengths lies in his amazing ability to authentically portray the exchanges between his characters, especially their verbal altercations, debates, and disputes, which comprise the majority of their interactions with each other. His other strength lies in the level of detail that he devotes to the illustrations of his characters’ facial expressions and body positions, which are unspoken yet critical components of their exchanges. The realistic quality of Tomine’s graphic novel stems from the interplay between the two central characteristics or components of conversation: verbal and non-verbal communication.

The verbal communication, or dialogue, in Shortcomings is remarkably authentic and natural because it is un-stylized and unrefined—the characters do not always express themselves clearly or elegantly. Near the beginning of the graphic novel, the main character—Ben Tanaka—is upset because he feels that his girlfriend—Miko Hayashi—turned their “conversation…into a personal attack” on him. Shortly after, he sits down to lunch with his friend Alice Kim and begins to express his frustration(s) over this change, stating, “I mean, she didn’t give a shit about any of this community…political…whatever when I met her” (Tamine 13-14). Ben’s inability to precisely communicate his annoyances can be seen in his struggle to find the “right words” to describe his problem—he tries two different words before resigning with a bolded “whatever,” signaling his giving up out of frustration. The trouble Ben has expressing himself is closely linked to the emotional element of the conversation; in other words, it is hard for him to effectively communicate since he is distraught—a phenomenon many people experience. It is also important to note that Ben uses colloquial and inelegant diction, such as the phrase “she didn’t give a shit,” to convey what is bothering him—something that is often done when speaking with close friends, especially when one is “venting.”  In addition to the dialogue being unrefined, it has a tendency to turn argumentative, become illogical, and escalate quickly or “spiral out of control,” due to the strong emotional force driving most of it. For example, after Miko moves to New York City—a very tense situation, due to the ambiguity of their relationship or relationship status—she and Ben have a phone conversation which begins rather cordially and ends in a violent shouting match:

Ben: So how’s the internship going? You haven’t told me much about it.

Miko: Oh, I’ve learned not to bore you. But it’s incredible. I’m meeting so many amazing people.

Ben: That’s great.

Miko: I keep having these moments where I’ll stop and think, “Wow…I’m in New York City!”

Ben: Well, that is where you are…

Miko: I know, Ben. You don’t have to get all sarcastic because I’m enjoying myself.

Ben: What? You started it with that “I’ve learned not to bore you” comment! I’m trying to act interested, and you…

Miko: “You started it?” How old are you? And why can’t you ever just be genuinely interested?

Ben: You really want me to answer that?

Miko: You know what? Maybe we should just not talk for a while this is-

Ben: Fine. [Ben hangs up] (Tomine 47-48).

It is precisely this emotionally driven, erratic, and volatile characteristic of Tomine’s dialogue, coupled with its unremarkable and often banal diction and subject matter, that gives it such a strikingly realistic quality.

Unlike the aforementioned verbal communication which derives its realism from its unpredictability and unsophistication, the non-verbal communication in Shortcomings appears realistic because of its incredible detail and photo-like quality. The vividly detailed facial expressions and body positions are important because they communicate the characters’ emotions that cannot be accurately conveyed through the dialogue.  This is seen for example, after one of Ben and Miko’s arguments, when they are apologizing to each other and trying to figure out what sparked their argument and how it got so “out of control.” In the midst of these panels that are heavy with dialogue, there is a silent panel in which Ben is facing forward with a pensive look on his face (his lips are closed, forming a straight, horizontal line, and his eyes stare past the reader and off into space) and Miko is looking down toward Ben’s side with a remorseful look on her face (her eyes are slightly closed and angled down as if she were about to start tearing up, and her lips are closed, forming a slight downward droop or bend that gives the appearance of a slight quiver).

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Through the dialogue it is clear that Ben and Miko are trying to simultaneously discover the cause of their argument and apologize for their role in it, but it is only through their body positions and facial expressions that their feelings are revealed—his meditation and her remorse. It is also important to note that the use of a silent panel in the midst of several dialogue heavy panels is in and of itself an essential contribution to the graphic novel’s non-verbal realism; this panel not only effectively draws the reader’s attention to the characters’ facial expressions and body positions, but it also simulates a pause in conversation—something that often happens in thoughtful exchanges or interactions.

Despite the sharp contrast in the level of detail and sophistication between the verbal and non-verbal communications, it is through their combination that the incredible level of realism in Shortcomings is achieved. The un-stylized dialogue accurately portrays the frequently banal conversations of everyday life—seldom do people express themselves perfectly and elegantly, especially when arguing or “venting”—while the incredibly detailed facial expressions and body language faithfully reveal the emotions and feelings that are frequently “shown” and rarely (if ever) “spoken.”

Now That I’ve Graduated, What Should I Do With My Blog?

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Hey everyone,

I know it has been a very long time since my last post but I have been incredibly busy over the last few weeks. Here’s a super condensed summary of what I have been up to since my last post: I wrote my senior paper, I graduated from the University of Minnesota, and I moved to Phoenix, where I am currently attending teacher training for the next six weeks. Although I have finished my directed study on the graphic novel, it was such a wonderful experience that I would like to continue my blog. It will take me a while to get adjusted to my new schedule, but once I’ve gotten the hang of it, I should be able to make semi-regular posts. I plan on continuing to provide textual analysis and literary criticism related to graphic novels. But, I was also considering writing about my journey of becoming a teacher. Would anyone be interested in reading about that? And if so, should I do both (i.e. make two separate blogs)? Thank you in advance for your input and I look forward to hearing from you.

P.S. I will post an essay on Adrian Tomine’s Shortcomings tomorrow.

A Change of Heart: Frimme’s Transformation in A Contract with God

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Although there were many unsympathetic characters in A Contract with God, the character of Frimme Hersh caught my attention because he was very sympathetic at the beginning of the story, yet became quite unsympathetic at the end. In fact, I actually identified rather strongly with him in the beginning, as I think almost anyone who has lost a loved one would, yet by the end of the story, I found myself almost taking pleasure in his misfortune. As I began to think about what produced this sudden change of heart in my opinion of him, I realized the cause was his lack of integrity and his betrayal of those who helped him.

After his daughter died, he used the synagogue’s bonds, that were entrusted to him, as collateral, under false pretenses, so he could purchase a tenement building for personal gain. Although he got lucky, he risked the financial well-being of the Jewish community that not only provided him with much support in New York City, but that had saved his life by sending him to America when he was a child. Furthermore, when he acquired his first tenement building, he immediately raised the rent, cut back on the heat, and forced the tenants to make their own repairs, effectively placing undue financial strain on the very people who offered him comfort after his daughter died. He also used his newly acquired money and power to coerce the Jewish elders into drafting him a new contract with God, something they were opposed to. And for the grand finale, he scolded God, shouting, “This time, you will not violate our contract! This time, I have three witnesses” (Eisner 52).

After watching Frimme transform from a humble and pious man, to a greedy, heartless tycoon, I no longer felt sorry for him, and when he suffered a heart attack while flaunting his new contract at God, I could not help but think that he had it coming.

Below I have included several panels that visually illustrate Frimme’s transformation throughout A Contract with God.

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A Pure Comic Experience: The Marriage of Text and Image

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As I read Will Eisner’s A Contract with God, I was struck by his unique approach to narration. Unlike the traditional comic format which separates its narrative text from its illustrations, via a box or a bubble, Eisner seamlessly blends his narrative text into his illustrations, and sometimes, his narrative text even becomes part of the illustration itself.  To help you visualize this, I’ve set the opening page of Watchmen by Alan Moore next to the opening page of A Contract with God.

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Comics are unique in their ability to utilize the combination of words and pictures to express meaning that neither element is capable of expressing on its own. Ironically, the traditional layout of comics hinders its ability to unite these two elements; by separating the text and the image, via the narrative boxes, the traditional layout sets these two elements in opposition to one another. In other words, it facilitates a binary relationship between the text and the image, where one aspect is always privileged at the expense of the other. In fact, it is because of this opposition that I typically must read a comic three times before I am able to appreciate it. Usually, I am drawn to either the text or the illustrations, depending on the comic, and focus on that element during the entire first read; then, after I am familiar with the one element, I re-read the comic, paying special attention to the other. It is normally only on the third read that I am able to unite these two elements and gain a fuller understanding of the work.

It is because of these aforementioned reasons that I believe Will Eisner’s A Contract with God is an such an incredible important text; through its melding of text and illustrations, it produces one of the most coherent, uninterrupted, and in my eyes, pure comic experience. By smoothly blending these two elements together, Eisner’s avoids setting them in opposition to each other; and instead, allows them to beautifully complement each other, like they should.

The Votes are in and the Winner is…

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First off, I’d like to thank everyone for voting and helping me choose the next graphic novel to read. And now the moment you’ve all been waiting for…the winner, by unanimous decision, is A Contract with God by Will Eisner! I am very pleased with your choice and very excited to start this story; I have heard wonderful things about Eisner’s work but I have never had the pleasure of reading any of it before.

For those of you who aren’t familiar with the work, A Contract with God is graphic novel composed of four short stories that take place in New York City’s tenements. And although these stories are independent and stand-alone works, they are all thematically connected; each of them shares overarching themes such as frustration, violence, and even religion. Furthermore, this graphic novel was one of the first comics to attract recognition for both its beautiful artwork and for its literary significance. It is also important to note that while the term “graphic novel” originated fourteen years before the released of Eisner’s masterpiece, A Contract with God is credited with popularizing the term’s use.

As I explained in my previous post, my schedule is terribly hectic at the moment as I juggle school work and prep work for teaching, but I will have my first post on A Contract with God up by this Sunday, at the latest. I will leave you with a few panels from Will Eisner’s brilliant work. Enjoy :)

 

Which Graphic Novel Should I Read Next?

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Hey everyone, you’re all probably wondering why I haven’t made a post for the last couple weeks. I have recently accepted a position with Teach For America[1] and have since been incredibly busy preparing for teacher certification tests and writing my senior paper. However, I have not forgotten about my blog or my readers. In fact, I would like to let you’ll choose which graphic novel I read and analysis next. For those who are unfamiliar with the various stories, I have linked their titles to their Wikipedia pages. Please comment below which one of the following you would like me to cover next:

Apollo’s Song by Osamu Tezuka

V for Vendetta by Alan Moore


A Contract With God by Will Eisner


Watchmen by Alan Moore

I will leave this “survey” open till Wednesday at midnight; Thursday I will begin my next graphic novel and Friday I will publish my first post on it.

Thank you in advance for your help.

[1] More information can be found about this incredible organization at their official website: www.teachforamerica.org

New Page Added: Helpful Resources, Insightful Essays, and Recommended Readings

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Hey everyone, as promised, I have added a new page to my blog and here is the link: Helpful Resources, Insightful Essays, and Recommended Readings. I think the title sums up its content nicely. Anyway, this page will be constantly updated as I come across new essays, received new recommendations, and read new graphic novels. With that said, this project will take a long time to complete on my own, but with everyone’s help, it will progress much quicker and be much better; so, please feel free to share your essays, favorite comics/graphic novels, and any resources that have helped introduce you to, or further your understanding of this medium. Thank you in advance for your help and contributions!

Update: Adding a New Page to my Blog

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Hey everyone, I will be posting my last or second to last essay, I haven’t decided which yet, on “Like a Sniper Lining Up His Shot” later this week. This essay will focus on the graphic violence in the story, the utterly despicable characters, and their relation to the genre of noir. I also wanted to thank my readers for their suggestions of new graphic novels to read, as well as for the excellent comments and feedback they’ve provided.

I am also going to add a new page to my blog which will be dedicated to outside information about the graphic novel (i.e. material that I did not author). This page will include links to other blogs about comics, helpful YouTube and TED talk videos, and books on the medium that I think are useful in achieving a deeper understanding of the graphic novel. This new page should be up sometime this weekend or early next week, but in the meantime, here are two really interesting videos on the medium of the graphic novel: Scott McCloud’s “On Comics” and Michael Chaney’s “How to Read a Graphic Novel.”

P.S. If you would like a link to your blog included on my page, or if you have a good book or video to suggest, please leave a comment.

Flashbacks in the Graphic Novel: A Journey Through Time and Space

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Foreword: This post continues to my investigation into classical cinema’s influence on the graphic novel. Here is the link to my first post on this topic: Classical Cinema’s Influence on the Graphic Novel

Classical cinema’s influence on Jacques Tardi is so pervasive that it is even noticeable in the smallest scale of his narrative structure, namely his panel composition. But before we dive into Tardi’s, “Like a Sniper Lining Up His Shot,” I think some additional information on flashbacks will be useful for our analysis.

A flashback is a narrative device that stops a story and transports the viewer/reader back in time, usually to provide background information about a character, or other additional information that is crucial to the advancement of the plot. And although the flashback has been used in literature for centuries, it is probably most recognizable in film, where it has come to take on distinct visual style that distinguishes it from the normal chronology of a movie. Flashbacks in film are most often signified in two ways: through the use of an alternative color scheme (i.e. monochrome in a color movie, or sepia, in a black and white film), or through the wavy or blurred edges of the frame. Flashbacks’ dream-like visual qualities are complemented by their tendency to blur time and space; they tend to seamlessly blend together disconnected, and sometimes chronologically distant events.

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It is the characteristically cinematic flashback that Jacques Tardi creatively adapts to the medium of the graphic novel in “Like a Sniper Lining Up His Shot.” This can be seen in the final panel on page twenty four, in which Tardi effortlessly joins five unique and unrelated pictures—two men standing with guns, a women walking toward a man standing next to a semi-truck, a man slapping his son, a prostitute, and a moped—together into a single, larger meta-narrative: the lead up to Martin Terrier’s birth and the first sixteen years of his life. Tardi’s unusual panel is notable for practical and well as stylistic reasons. To begin with the former, Tardi is able to condense approximately seventeen years’ worth of time and countless miles of space into a single panel, allowing him to effectively provide the pertinent facts of Terrier’s backstory and childhood, without adding unnecessary length to his text. Furthermore, the unique panel composition signifies the flashback and alerts the reader to a break in the linear chronology of the story. In regard to style, Tardi successfully mimics the filmic flashback through his elimination of the gutter[1] and his fluid collage of independent images. Through the combination of these aforementioned techniques, Tardi creates a dream-like panel in which he sends the reader spinning through space and time in order to uncover Terrier’s backstory. By using this innovative and cinematic style, Tardi challenges the reader to put together the panel’s fragmented and seemingly unrelated images into a coherent and cohesive narrative, without the assistance of individual panels which help to facilitate closure. In this respect, classical cinema has not only influenced Tardi’s narrative style, but also the level of involvement required by the reader in order to understand the story.


[1] The gutter is a term that refers to the space between the borders of each panel.

Classical Cinema’s Influence on the Graphic Novel

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As I began reading “Like a Sniper Lining Up His Shot” by Jacques Tardi, I was immediately struck by the cinematic quality of this text. In fact, the first page of this graphic novel is structured very similar to a scene in narrative film.ImageThe first panel functions like an establishing shot[1] and orients the reader in the world of the story by showing him the setting; in this case, two people walking down a deserted street at night. The text boxes in this panel complement the illustration by provide additional information, such as the exact location of the setting, Cheshire Plain. Here, it is important to note that while the establishing panel provides a lot of information, because it is so broad in its scope, it provides very little detail about any one particular element. For example, because there are so many features and such little detail in the first panel, it is unclear who or what is the main subject.ImageThe second panel provides this focus by tightening the framing, while maintaining a logical connection to the previous panel. The reader is now shown the same landscape again; this time, at the street level from a few feet behind the couple. By centering the couple within the frame and providing more details, namely their gender and dress, Jacques Tardi signifies their importance. The text box also provides more detail to this panel by drawing the reader’s attention to the Bedford van situated in the middle ground of the image, which may otherwise have gone unnoticed.

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Initially, the third panel seems disconnected from the other two; it shows the profile of a man in a vehicle, hiding a gun, and looking forward. However, it soon becomes apparent through the text box, that this man is hiding inside the Bedford van that was referenced in the previous panel. Furthermore, when the reader orients himself within the space of the story, it becomes clear that the man is staring at the couple who are walking down the street toward him, alluding to the fact that he is planning to shoot one or both of them.Image

The fourth panel nicely pulls together the aforementioned elements—the man in the van and the couple walking—albeit a bit violently. This panel shows the man walking down the street with the woman, get shot by the man who was waiting in the Bedford van. By showing this action from close behind the couple, and matching where the shooter was looking in panel three[2], the reader is not only able to understand the spatial relations between the four panels, but also the chronology of them.

Jacques Tardi is not only able to establish a logical connection between his panels, but also effectively orient the reader within the space of the story through his use of continuity editing[3] in “Like a Sniper Lining Up His Shot.” By doing this, he is able effectively create suspense, while simultaneously allowing the careful reader to piece together elements of the story and draw his own conclusions, before they are made explicit, or denied entirely. Furthermore, Tardi’s cinematic structure allows him to create a complex and interesting narrative, while avoiding the unnecessary confusion of his reader.

Footnotes

[1] Typically, a long or extreme long shot used to introduce a setting to the viewer.[2] This is called an eye-line match in film and is a technique used to preserve spatial continuity. [3] The main style of editing in narrative film-making used to establish a logical connection between shots and smooth over the inherent discontinuity that arises during the editing process.

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